There's only one to choose from at this point, and the game recommends purchasing 8 food and 4 torches. You start out by completing a short, straightforward tutorial, and assuming both heroes survive (one or both can in fact die, I guess) you'll have four characters to take into the next dungeon. While this will often result in you barely making it out of the dungeon alive, if at all, it has nothing to do with your skills, knowledge, or experience, and everything to do with how bat-shit random the game is. Instead of actually trying to challenge you by forcing you play and learn, it relies entirely on randomizing everything. What makes this game suck is a three-part answer, so let's start with the challenge. The concept is also an interesting idea (and one that I'll be using in a future adventure): there's a shitty village surrounded by lots of bad things, and the characters have to clean it all up. I like the art because it's similar to the style I use (which is in turn based on Mike Mignola), and though the game is pretty minimalist when it comes to animations it didn't really detract from the game. Darkest Dungeon is a rogue-like dungeon crawler that I really wish I hadn't picked up way back when it was still in early access (and this review is based on my experiences then), because though it looks nice it fails to deliver on everything mentioned on its About page.īefore I, er, delve into the bad, I'll start with the good (since it won't take nearly as long): the art and overall concept.
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